"Zaku II Kai" from the OVA "MOBILE SUIT GUNDAM 0080 War in the Pocket" is in the HGUC lineup The crotch axis movement mechanism makes it possible to reproduce scenes in the play. The swing mechanism at the shoulder joint allows you to hold the machine gun or Heat Hawk with both hands The head can be replaced to reproduce the B type like Fritz Helm Weapons include a machine gun and a Heat Hawk
Articulation
- The head can rotate on a single ball-joint neck.
- Shoulder joints can slightly swing frontward.
- The shield/spiked shoulder armor can swivel/pivot independently from the arms.
- The arms can...
- Swing on a peg-and-socket joint.
- Raise horizontally.
- The upper arms can rotate.
- Both elbow and knee joints can only be bent up to 90 degrees.
- The manipulators can swivel on a ball-and-socket joint.
- The waist can only rotate in a very limited extent.
- Front and side skirt armors can slightly pivot to avoid interference with the leg articulation.
- The hip joint axis can swing forward to replicate the crash pose in the First Episode of the OVA.
- The upper thighs can swivel on a ball-and-socket joint, though the backwards articulation is limited due to the non-poseable skirt armor.
- The ankles can slightly tilt/pivot, though it was hindered by the lower leg panels.
Weapons/Other Gimmicks
- The left hand is swappable.
- Any of the weapons can be wielded by the right trigger hand, though the Heat Hawk needs to be properly attached.
- Ammo and/or Grenade Launcher can be optionally removed from the Machine gun.
- Heat Hawk can store onto the rear waist armor via an adapter.
- Zaku II Kai can mount onto any Action Bases. (sold separately)